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Strange But True

This compelling quiz game explores wacky gadgets, which use crazy innovation that could make us greener and less reliant on precious fossil fuels. Some are real but strange and some will never work!

Strange but true 2 large

Strange but True- Clever gadgets but do they work?

On average of 4000 people play each of the ‘Energy – Fuelling the Future’ Gallery games each month!

Science Museum Online Analyst

Key Theme

Energy

Description

The quizzes aim is to encourage the player to think of imaginative ways in which we can reduce our reliance on precious energy resources. Three wacky ideas are shown but only will work. The player must guess which idea will work and why.

Target Audience

National Curriculum Key Stages 2 and 3; children (age 7-14) and their teachers and families with children age 7-14 years.

Game Format

Available in kiosk and web formats.

Learning Messages

Every part of your life uses energy and without it your life would be very different. Pioneers of sustainable living will enable people to live in a way that uses less energy and cause less environmental impact in future.

Advances in science are expanding the range of energy technologies available for the future. Within 50 years, the fuel you run your car on will change and it is possible that within 50 years electricity will be produced in homes by renewable technologies.

Location

Energy Info Zone, ‘Energy-Fuelling the Future’ Gallery, 2nd floor of the Science Museum.

Contact Us

If you’d like to find out more about a specific product, or to see how the Science Museum could work with your organisation email our Commercial Development team at scm.interactive@sciencemuseum.org.uk.