Thingdom
Overview
Thingdom challenges students to select and breed 'Things' to bring out particular characteristics through inheritance.
Using an engaging game format designed especially to appeal to teenagers, Thingdom provides an innovative way of illustrating some of the fundamental principles of genetics such as the inheritance of characteristics through generations, and dominant and recessive genes. It provides a fun and engaging way for students to practice solving simple genetic problems such as predicting the outcomes from monohybrid crosses.
Using an engaging game format designed especially to appeal to teenagers, provides an innovative way of illustrating some of the fundamental principles of genetics such as the inheritance of characteristics through generations, and dominant and recessive genes. It provides a fun and engaging way for students to practice solving simple genetic problems such as predicting the outcomes from monohybrid crosses.
The game promotes active learning and brings to life what is often portrayed through static diagrams in text books. It also reinforces understanding of key vocabulary, e.g. chromosome, DNA and genes.
