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3D objects for teachers

Published: 9 January 2019

Bring your curriculum teaching to life by using objects from our museum collection and fuel your students' fascination and curiosity around science and engineering.

We have over 300,000 objects in our care, which showcase and connect the past, present and future of science, technology and medicine. These virtual 3D reconstructions of some of the objects in Mathematics: The Winton Gallery invite you to look closer and explore the application of science principles by seeing how the objects might work.

How to use this resource

Every object was made to do something and all are examples of how science and technology have fundamentally changed our everyday lives.

When you take the time to look at and think about them, they reveal stories of passion, imagination and creativity of the people who have shaped the world we live in.

By using museum objects in the classroom, you can highlight to your students the relevance of science to our everyday lives and demonstrate the practical applications of science principles taught in school.

Enigma machine

Enigma machines were designed to create complex coded messages that were almost impossible to crack.

Throughout the Second World War Germany and its allies were using Enigma machines on the battlefield, at sea, in the sky and within its secret services, to send military messages.

The Germans considered the Enigma code to be unbreakable, but mathematicians in Poland, France and the UK developed advanced techniques that broke the Enigma code, helping to shorten the war.

Today mathematics is at the heart of all computer security—as well as attempts to break it.

Take this further: why not use an online enigma machine simulator to learn more about how this machine works?

CURRICULUM LINKS

KS2/3: Maths—Patterns and sequences, Probability
KS2/3: Computing Science—Computational thinking, Programming, Safety and ethics
KS3: History—Britain 1745–1901

Marine sextant

sextant is used by sailors to work out the location of their ship whilst at sea. To calculate the location of a ship you need to know latitude and longitude.

In the 18th century, sailors could calculate a ship’s latitude from the position of the Sun, but to calculate longitude a sailor needed to know the local time on board the ship, a sextant and nautical almanac.

The sextant is used to measure the height of the Moon and a star, or the Sun, above the horizon and the angles between them—this is called the lunar distance. A nautical almanac would tell you the time in Greenwich, London, based on the lunar distance calculated. To find the ship’s longitude you would then work out the difference between the time on board the ship and the time in Greenwich.

Today satellite navigation tools, such as GPS, are the most common form of navigation for people at sea. However, navigation techniques using time, mathematics, the Moon and stars are still useful skills to know.

Curriculum links

KS2: Geography—Locational knowledge
KS3: History—Britain 1745–1901
KS3: Maths—Angles
KS4: Maths—Trigonometry

Explore the sextant:

Catalytic converter

Diagram showing the location of the catalytic converter in a car
Location of catalytic converter in a car

catalytic converter is a large metal box that sits underneath your car. Its job is to convert harmful, toxic fumes produced by your car’s engine into less harmful emissions.

In the 1970s, there was growing concern over the health risks caused by these fumes.

By calculating the statistical risk to our health, mathematicians were able to work out the probability of these fumes causing us harm.

Catalytic converters were the answer, as they help reduce the chances of us getting ill by reducing the emission of toxic fumes.

Curriculum links

KS2/3: Maths—Probability, Statistics
KS3: Science—Gas exchange systems, The particulate nature of matter, Chemical reactions
KS4: Science—Fractional distillation, Rate and extent of chemical change, Earth and atmospheric science

Ishiguro's storm model

Shizuo Ishiguro, an electrical engineer and mathematician, developed this electronic storm model to simulate the North Sea and increase our ability to predict the impact of storm surges on our coastline.

It simulates a body of water using flows of electricity, which pass over an electrical grid and demonstrates how specific weather conditions affect the sea.

There was a huge increase in funding for this mathematical research after a severe storm with winds of up to 126mph caused a surge from the North Sea on 31 January 1953. It hit the UK and parts of northern Europe, flooding 24,000 homes and killing more than 2500 people.

Research continues today, with oceanographers using a range of engineering and mathematical techniques to collect and analyse vast quantities of data about the weather and the oceans. This research is helping us to predict and detect the effects of global climate change.

Curriculum links

KS3: Science—Earth and atmosphere, Waves
KS3/KS4: Maths—Algebra, statistics and probability
KS4: Maths—Earth and atmospheric science

Storm model

Explore the storm model:


Enhanced digitisation funded by Samsung, founding partner of the Science Museum Group Digital Lab.